Thursday, September 11, 2014

Clavicus Vile's Dog and The Ring of Hircine

I found and followed Barbas, the dog outside of Falkreath. He, of course, belongs to the Daedric Prince of Wishes, Clavicus Vile. He lead me to one of his master's shrines, where his master is stuck in a statue. Clavicus Vile ordered me to retrieve an axe for him since it would prove... ominous ellipsis... interesting. I assume that he likely wants me to kill someone with this axe, so I believe I will put the quest on the back burner for now. Daedric quests aren't usually my cup of tea, though if any of them happened to send me to strange areas, with unique flora and fauna.... Regardless, this means I now have Barbas as a companion until I finish the quest.

Interestingly enough, the next thing I did was manage to get involved in another Daedric quest, also based out of Falkreath. The man in the Falkreath jail, Sinding, was jailed for savagely killing a little girl, evidence he is out of control of his lycanthropy. As a vampire, the ring didn't affect me, so I took it from him and sought out Hircine, who he had managed to anger by spurning Hircine's gift and not reveling in the hunt instead of wishing to suppress the urge.

Hircine, being angry as he was, sent numerous hunters after Sinding. I followed them and, with Sinding, killed the hunters. Hircine was actually pleased, since he thought this best depicted the savagery of the hunt, but I had misgivings about leaving Sinding alive, even to spite a Daedric god. Though Sinding swore to live out in the wilderness of Bloated Man's Grotto, there is no guarantee that he would be able to control his form forever, and the spot is far from an unpopular one. I went back into the grotto to finish the job. This, of course, pleased Hircine even more.

On the way from Bloated Man Grotto to Silent Moons, I happened upon a group of vampires who masqueraded themselves as Vigilants of Stendarr, but their glowing eyes gave them away.


I took a detour up to Silent Moons Camp, a fairly mediocre bandit camp over what looks like old Nordic ruins, which had three mushroom clusters of no particular significance and a locked room with nice high level potions in it. It is somewhat interesting for the Lunar enchanted weapons found here, which might come in handy if I keep the vampirism. The camp could make a decent base if need be, since there are so few bandits in it that it's easy to clear out.


I also apparently spent a lot of time in first-person with magic hands, as is evident by these pictures. Magic!hands!

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